1-Hour Raid (1 Hour Battle Time Out): After a 1-hour raid, if the attack fails, there will be a 1-hour battle time out (cooldown) before you can launch another raid. This cooldown can be bypassed by spending $ROYAL, and in higher levels, $KING can also be used for cooldown regeneration.
Pillage (6 Hours) (2-Hour Battle Time Out): For a 6-hour Pillage, if the attack fails, there will be a 2-hour battle time out (cooldown) before your next attempt. Like with the 1-hour raid, spending $ROYAL can shorten this cooldown, and in advanced levels, $KING will also be utilized for cooldown regeneration.
Ransack (12 Hours) (4-Hour Battle Time Out): Following a 12-hour Ransack, if your attack doesn't succeed, there will be a 4-hour battle time out (cooldown) before you can launch another assault. As with other battle types, $ROYAL can be expended to reduce this cooldown, and in higher levels, $KING can be used for cooldown regeneration.
Siege (24 Hours) (8-Hour Battle Time Out): For the longest battle type, the 24-hour Siege, in case of an unsuccessful attack, there will be an 8-hour battle time out (cooldown). Players can opt to spend $ROYAL to lessen this cooldown, and at more advanced levels, $KING will serve as an option for cooldown regeneration.
These cooldowns provide a strategic element to the game, requiring players to plan their attacks carefully or spend resources to reduce waiting times for their next assault.
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